The Big Three in 3D: Which Software Should Character Artists Learn First?
ZBrush, Blender, or Maya? Each tool offers something unique to aspiring 3D Art Character creators. ZBrush is ideal for sculpting fine detail, Blender offers a free, flexible pipeline, and Maya brings animation-ready rigging into the picture. This blog dissects the strengths of each, outlining when and why to use them. For students or professionals building game or film-ready characters, understanding these tools—and how they complement each other—is essential for a well-rounded 3D workflow.